Post-jam update


1st Post Jam Update

Rework

  • Reworked the drink conception UI to make it more intuitive and self-explanatory

Content

  • Added a new difficulty after reading feedbacks to satisfy both type of players : those who wants some challenge and those who just wants the story. The new difficulty add new features to the lights out puzzle such as : a timer, a "polarity" system. It also add new constraints : the prices of the ingredients are cheap at the beginning of each day and then rise to a higher price, forcing the player to prepare in advance the ingredients they'll use for the day. Merging now takes time.

Fixes

  • Fixed end of day summary displaying negative quantity of valid & perfect drinks
  • Fixed dialogue choice which lead to softlock
  • Fixed char error in one dialogue (displayed an error char instead of the " char)

Files

web.zip Play in browser
82 days ago

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